The first Starfield expansion has a more traditional flavor to it, yet the core issues and limitations remain untouched, so ...
Bruce Nesmith says Todd Howard is "a big proponent of the interface vanishing if you’re not doing something that needs it to ...
Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
The release of Shattered Space marked my first return to Starfield since September of last year. More than a year removed ...
One Bethesda developer has responded to fan concern around Starfield and its poorly received DLC, Shattered Space.
In a recent interview, Nesmith explained that large developers like Bethesda are fully aware their games are riddled with ...
Fallout and Skyrim veteran developer Nate Purkeypile describes why he left Bethesda Game Studios while it was in ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to.
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Bethesda wants Starfield to be part of its "big three," the third piece of the studio's RPG identity, up there with The Elder ...
NEARstudios, a newly launched indie game development studio, has announced its first game. Hawthorn is “a nostalgic co-op ...
Bethesda's approach to the next Fallout game is a mystery, but taking inspiration from Starfield could help build a new ...