Skyrim and Fallout 4 were two of Bethesda's biggest games, and Todd Howard regrets not supporting them longer. But this will ...
Bruce Nesmith says Todd Howard is "a big proponent of the interface vanishing if you’re not doing something that needs it to ...
It's been five years since Todd Howard revealed the startling news that ... earned credits on games including Daggerfall, Oblivion, Skyrim—on which he was the lead designer—and all of ...
Lead Skyrim designer Bruce Nesmith reveals that the success of Baldur's Gate 3 probably won't change The Elder Scrolls 6 at ...
Despite the success of Baldur’s Gate 3, Bethesda won't reinvent its approach to RPGs like The Elder Scrolls 6, ex Starfield ...
Blizzard Entertainment adopted the same strategy that Todd Howard uses to keep the games in the Fallout and The Elder Scrolls ...
"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go ...
The Elder Scrolls 6 is coming, but a former developer on the series doesn't see a certain RPG affecting it too much.
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...
Todd Howard, game director of Skyrim and Fallout 4, is speaking to the BBC ahead of the launch of his most ambitious project to date. Starfield is a sprawling space epic, giving players the ...
When Skyrim was announced, Todd Howard made it a point to highlight the Radiant Quest system and how it would allow players to go on limitless adventures. In reality, this system didn't have a lot ...
Former and longtime Bethesda developer Nate Purkeypile says his new "heavy metal open world horror game" is five times as big as Skyrim, and in doing so riffs on an iconic Todd Howard moment.